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NPC Generator

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Advanced [show]


Bucklal Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears red cloth garments or leather armor. He is an epitome of beauty. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Bucklal embodies much of what other species detest in the Halflings. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Bucklal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Server

Voice: French accent

Attributes [hide]

Bucklal Tallfellow, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +7, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +3

Possessions: 1000 gp. Banded agate (6 gp). Sard (50 gp). Rhodochrosite (6 gp).


Social Check DCs


Alston Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. His thin eyebrows rest above his beady green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Alston Murnig, Male Gnome Paladin 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Zedaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He wears a deerstalker hat to cover his moderate length red crest. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Shy, Insane. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Zedaar Vangdondalor, Male Dragonborn Warlock 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Emerald (1500 gp). Brown-green garnet (130 gp). Rose (50 gp). Golden yellow topaz (800 gp). Chrysoprase (50 gp). Lapis lazuli (10 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. His brown hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Erdan is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Erdan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Mundane. Bonds: Enemies, Mentor, Family. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Erdan Raethran, Male Half-Elf Warrior 6
Medium (5'9") Half-Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gorbundus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is cut close to his head. He has a dull look in his red eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Family. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Gorbundus Jerynomonis, Male Dragonborn Paladin 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs

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