Brottor Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Animal Trainer does, and he perpetually has his scimitar ready. His chestnut hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: Brottor was raised in a hard working conservative environment. His childhood dream was to be a Blacksmith, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.
Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Rose (30 gp). 1 Breastplate.
Ahrim Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a grey coat over a tan low-cut shirt, and a broad hat upon his head. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His silver hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are black.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and he has passion for adventuring and risk
Ideals: Fighting, Artistic. Bonds: Adventurer, Military, Family. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Ortegar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" eastern man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a deerstalker hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Antagonistic, Selfish. Bonds: Rich. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Orc, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Amber (140 gp). Blue sapphire (1600 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a tan scarf. He is physically well-built. He wears his hair in dreadlocks. His brown eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he is content
Ideals: Disciplined. Flaws: Racist, Mundane, PTSD, Depressed. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 800 sp.
Pelt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. His gray fur is kept up in a ponytail inside a broad hat. His face is scarred and worn.
Personality: Pelt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 70 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Aquan, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
