Bernard Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man wears tattered old clothes. His blonde hair is kept up in a ponytail inside a feathered hat. This hazel eyed northerner is not easily forgotten.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. Bernard was born on a far northern plains where he grew up under the tutelage of his mother, an expert Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 1200 gp.
Valafar Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of magic around his neck, and a glaive on his belt. His white hair is lengthy. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Valafar's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp. 1 Masterwork Common Melee.
Sun Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His black fur is greasy and uncared for. This yellow eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Shepherd, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to reunite with his old friends
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: Just what you see.
Qemuel Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has red hair. He has black eyes.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Qemuel was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and regain custody of his son
Flaws: Impulsive, PTSD. Bonds: Adventurer, Family. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. A pair of silk slippers encrusted with tiny pearls. (140 gp).
Zepar Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear brown pants and tee shirts. His silver hair is slicked back into a classic pompadour. His black eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Miner, but he was a colossal failure. He struck the Guard job and began his own company from there.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record, Job. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork manacles.
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