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NPC Generator

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Advanced [show]


Spring Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His lavender fur is lengthy. His eyes are blue and beady.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the south. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Sculptor for hire.

Motivation: To be a Interpreter again; and sabotage a competitor

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Spring Of Claws, Male Tabaxi Commoner 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp).


Social Check DCs


Beloril Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Knight does. His skin is also unnaturally pale. His auburn hair is thinning but still full. His eyes are green and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Laborer again.

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Poor. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Beloril Durthane, Male Dwarf Commoner 8
Medium (4'5") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 7000 sp. Silver pearl (50 gp). Blue quartz (8 gp). Violet garnet (700 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats, and carries lances. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the south. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Orsik's homeland. Orsik decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Orsik Burrowfound, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alvyn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time, and his gloved hand is found clutching a nunchaku. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business.

Ideals: Logical. Bonds: Attractive, Job, Military, Nature. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Alvyn Offund, Male Gnome Commoner 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Namfoodle Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by brigands. Namfoodle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a deep hatred of brigands

Ideals: Joker. Bonds: Enemies, Military, Debt. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Namfoodle Pingun, Male Gnome Rogue 5
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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