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Advanced [show]


Salasar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized jet on his left hand. His rusty crest is drawn into a tight pony tail with a card scrunchie. His half smiles and gold eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He got into the Sculptor business at a young age. After coming to the age of reason, Salasar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Persistence, Artistic, Gifted. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Salasar Chumbyxirinnish, Male Dragonborn Monk 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Marbas Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. His dark red hair, when down, is lengthy. His eyes are black and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: Marbas was born with his mother's beautiful face. After coming to the age of reason, Marbas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Marbas Abstract, Male Tiefling Fighter 6
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp. Deep green spinel (160 gp). Peridot (50 gp).


Social Check DCs


Hunter Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His blonde hair is thinning but still full. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Hunter Gracey, Male Human Sorcerer 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly, Insane. Bonds: Adventurer, Nature, Military. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Dazzazn Clethtinthiallor, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 2000 gp. Banded agate (6 gp). Deep green spinel (110 gp). Tourmaline (110 gp). Brown diamond (3000 gp). Jet (110 gp). Azurite (6 gp). Onyx (50 gp). Carnelian (50 gp).


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair has been sun bleached extensively. This blue eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has worked as a Bellfounder like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Family, Adventurer, Job. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Charles Tattersall, Male Human Warrior 9
Medium (6'0") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Tiger eye turquoise (6 gp). Blue sapphire (600 gp). Golden yellow topaz (1200 gp). Star ruby (600 gp). Chrysoberyl (90 gp). Freshwater pearl (6 gp). Malachite (6 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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