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Advanced [show]


Flogg Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries a battered whip and tarnished lance as well. His white hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Flogg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting, Joker. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flogg Gentry, Male Half-Orc Aristocrat 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 72 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Deep blue spinel (1200 gp). Jet (40 gp).


Social Check DCs


Gomory Bentley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His chestnut hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: This man loves painting and to teach people painting more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Gomory Bentley, Male Human Bard 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 gp. Pink pearl (150 gp).


Social Check DCs


Cairn Idea, Male Tiefling [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears a colorful flower in his red hair. His fierce silver eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Cairn lived on a farm with his mother, near the main road leading to a nearby town. Cairn was born on a far western mountains where he grew up under the tutelage of his mother, an expert Architect. He has worked as a Architect like his mother before him.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Family. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Cairn Idea, Male Tiefling Warlock 2
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 250 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright brown suits and hats, he is not a threatening figure. He wears his chestnut hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Gerald will drive conversation. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the west to a Shipwright, Gerald learned a great deal about his father's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert. Flaws: Fearful. Bonds: Family, Job, Criminal record. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Marlowe, Male Human Expert 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His white hair is heavily combed to the right. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Slave Trader profession.

History: Gildmak was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His childhood dream was to be a Slave Trader, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Gildmak TellPenny, Male Halfling Rogue 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Jade (120 gp).


Social Check DCs

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