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NPC Generator

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Advanced [show]


Gerald Peyton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. After months of barely getting by, Gerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy. Bonds: Rich, Nature, Criminal record. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Gerald Peyton, Male Human Barbarian 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown and curly. He has gleaming, smiling hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Bookbinder, but he was a colossal failure. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Bard 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 15 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Alston Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He is bald on top and has large white tufts of hair around his ears. He has several tiny topaz earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alston was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Alston Cobblelob, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bundrigo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with green stripes complete with hood. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Family, Military. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Bundrigo Stoutman, Male Halfling Bard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)16 (+3) 15 (+2)18 (+4)
Skills Intimidation +7, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears yellow trousers with red and green striped suspenders. He wears various colorful collared shirts. His hair is red and curly. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nicor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Nicor Liberty, Male Tiefling Adept 5
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs

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