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NPC Generator

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Advanced [show]


Thorpe Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. His top hat is riddled with cuts and holes. He has a dull look in his brown eyes.

Personality: Thorpe wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Thorpe has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thorpe Thistletop, Male Halfling Druid 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 18 (+4)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Blue quartz (6 gp).


Social Check DCs


Moon Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears dark leathers with embroidery. His cinnamon fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast plains. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and doesn't want to be a layabout and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Moon Shore, Male Tabaxi Warlock 11
Medium (5'3") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2500 gp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his red hair to look like a famous performer. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 10
Medium (5'8") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Terran, Elven, Auran, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Baz was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Ugly, Forgetful. Bonds: Job, Poor, Adventurer. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Baz Northcott, Male Half-Orc Sorcerer 17
Medium (6'5") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 73 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +7, Medicine +7
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 1700 pp. Black star sapphire (1400 gp). Rhodochrosite (15 gp). Amber (110 gp). Deep blue spinel (500 gp). Citrine (80 gp). White opal (1400 gp). Bloodstone (80 gp). Deep green spinel (110 gp). Carnelian (80 gp). Smoky quartz (80 gp). Alexandrite (500 gp). Blue diamond (2000 gp). Lapis lazuli (15 gp). Aquamarine (500 gp). Jasper (80 gp). Amethyst (110 gp). Fiery yellow corundum (1400 gp). Obsidian (15 gp).


Social Check DCs


Koeth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his green robe and has his trident always slung over his shoulder. His white hair, when down, is lengthy. His eyes are a pleasant violet.

Personality: Koeth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small forest village. When Koeth reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Poor, Nature, Military. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Koeth Mystralath, Male Elf Cleric 13
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +4, Performance +8
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Bloodstone (80 gp). Amber (80 gp). Star ruby (400 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). Onyx (80 gp). Alexandrite (200 gp). Fire opal (400 gp). Red-brown spinel (80 gp). Azurite (13 gp). Black pearl (200 gp). 1 Medium magic item.


Social Check DCs

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