Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a red small hat and red clothes, he is not a threatening figure. He wears a small hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Senteq was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Rich, Military. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gilbert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his quarterstaff ready. His long black hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Born in the west his family was never financially stable. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Fighting. Bonds: Attractive, Job, Religious, Poor. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 25000 cp. 1 Minor magic item.
Jade Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely white suit with grey socks and a vest with buckled shoes. He keeps his brown fur in a flapper bob. His eyes are likewise amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 16)
Armor Class 14
Hit Points 94 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Deep blue spinel (700 gp). Black star sapphire (1300 gp). Obsidian (12 gp). Obsidian (12 gp). Black pearl (700 gp). Deep green spinel (70 gp). Tiger eye turquoise (12 gp). Azurite (12 gp). Carnelian (30 gp). Blue sapphire (1300 gp). Violet garnet (700 gp). Malachite (12 gp). Freshwater pearl (12 gp). Red-brown spinel (70 gp). Onyx (30 gp). Blue quartz (12 gp). Zircon (30 gp). Aquamarine (700 gp). Aquamarine (700 gp). Jasper (30 gp). Sard (30 gp). Azurite (12 gp). 1 Medium magic item. 1 Medium magic item.
Sark Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His white hair is styled in orderly dreadlocks. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Terse, Fearful, Insomniac. Bonds: Immigrant, Rich. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 cp.
Guy Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He has a long golden beard with little hanging trinkets. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Slave. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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