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Advanced [show]


Godfrey Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Godfrey Cooper, Male Human Commoner 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. White pearl (70 gp). 1 Hourglass.


Social Check DCs


Richard Halsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his brown hair in a flapper bob. He has amber eyes and a tan hat with a grey feather.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: The child of a Adventurer, who enjoyed hunting, Richard was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Nature, Enemies, In love. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Richard Halsey, Male Human Warrior 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Igden Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair is braided into rings. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted, Artistic. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Igden Quillsharpener, Male Gnome Wizard 7
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 22 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 600 gp. Moss agate (8 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a pixie cut. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Hybrid, Male Half-Elf Cleric 4
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Red garnet (120 gp). Red garnet (120 gp). Rhodochrosite (8 gp). Pink pearl (120 gp).


Social Check DCs


Right-Handed Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light white in addition to tight pants. His brown fur has been sun bleached extensively. His copper eyes peer out from beneath his wide-brimmed white hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Brewer, Right-Handed learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants revenge against giants; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Rich, Enemies. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Right-Handed Timber, Male Tabaxi Adept 15
Medium (6'10") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 75 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Religion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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