Burto Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Burto was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Joker, Artistic. Bonds: Attractive, Poor, Military. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic, Draconic
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
Possessions: 600 pp. 1 Medium magic item.
Fonkin Offund, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Gnome supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: Fonkin was born in the east. At a young age he loved to build and create. When Fonkin reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Insomniac, Racist, Addict. Bonds: Military. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 43000 sp.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a pastel tunic with brown highlights, and long white pants that bunch up around his shoes. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.
Motivation: To be a Merchant again; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Antagonistic, Greedy. Bonds: Job, Poor. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial, Halfling, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Zircon (50 gp). Malachite (15 gp). Deep blue spinel (700 gp). Sard (50 gp). Alexandrite (700 gp). Moonstone (50 gp).
Gûndza Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He is bald on top and has large white tufts of hair around his ears. He has several tiny topaz earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.
History: Gûndza was born in the east. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Persistence. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 134 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 1000 gp.
Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Jeweler uniform. His red fur is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Jeweler, Great learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1600 gp. Silver comb with moonstones (400 gp). Solid gold idol (700 gp).
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