Balimaar Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a Stetson hat to cover his moderate length silver hair. His brown eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Passionate. Flaws: Racist. Bonds: Rich, Religious, Job. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Amethyst (90 gp). 1 Banded mail.
Jabbie Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. In his 10th year, his parents were killed by a gnolls raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear
Flaws: Selfish, Fearful, Disease. Bonds: Attractive, Enemies. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 114 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +8
Possessions: 4000 gp. Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Jeweled electrum ring (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). An abacus with copper, silver and gold markers (120 gp). A roughly beaten golden orb (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (400 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Milton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a fancy red suit. His white hair is styled in orderly dreadlocks. He has gleaming, smiling violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his mother. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Gifted, Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Joser Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Insomniac, Shy. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. Black velvet mask with numerous citrines (90 gp).
Azaki Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He keeps his brown hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Hunter, Azaki learned a great deal about his mother's area of expertise. He worked as a nervous Hunter and found it very stressful. He hasn't been sleeping well lately.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Flaws: Hedonist, Insomniac. Bonds: Family, Job, Enemies. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 3000 gp. Obsidian (6 gp). Iolite (30 gp). Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
