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NPC Generator

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Advanced [show]


Trynnicus Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white coat over a red low-cut shirt, and a Stetson hat upon his head. He sports a flattop crest cut. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Trynnicus Norixius, Male Dragonborn Cleric 7
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 600 gp. Jasper (60 gp). Bloodstone (60 gp). Star ruby (1200 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, Andram's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the west

Ideals: Fighting, Impeccable, Extrovert, Entrepeneur. Flaws: Ugly. Occupation: Detective

Voice: German accent

Attributes [hide]

Andram Luck, Male Tiefling Warrior 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4

Possessions: 1200 gp. Golden yellow topaz (400 gp). Fire opal (1300 gp). Blue star sapphire (1300 gp). Rose (30 gp). Red spinel (120 gp). Hematite (8 gp).


Social Check DCs


Roger Reid, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His hair is cut close to his head. His eyes are likewise violet. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. A gifted student he started as a Roofer, but he got bored and became a Fletcher. He has drifted from career to career and currently works as a Fletcher.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Roger Reid, Male Human Bard 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 130 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Masterwork Light steel shield.


Social Check DCs


Flask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his yellow fur in a flapper bob. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Flask hails from a village terrorized by illithids. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Many illithids want him driven away.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Family. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Mirror, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, Chaotic Good (CR 12)
Armor Class 10
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)18 (+4)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 3000 gp. Freshwater pearl (8 gp). Chrysoprase (70 gp). Blue star sapphire (1400 gp). Black star sapphire (1400 gp). Amber (150 gp). Rhodochrosite (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green.

Personality: Calm and collected, he is a well trained Unemployed. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Flaws: Fearful. Bonds: Job, Rich, Family. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Naeris Ostoroth, Male Elf Bard 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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