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NPC Generator

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Advanced [show]


Thorin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Thorin Durthane, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Edge Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has styled his red fur well, parting it to the right. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Edge embodies much of what other species detest in the Tabaxis. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has achieved small success as a Miller.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a merchant again

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Slave. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Edge Peak, Male Tabaxi Expert 11
Medium (5'4") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kody took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Mundane. Bonds: Military, Nature. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Kody Cooper, Male Human Barbarian 2
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 800 sp. 1 Breastplate.


Social Check DCs


Jabbie Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Jabbie Turen, Male Gnome Cleric 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1300 sp.


Social Check DCs


Zedaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his sai. His bronze crest is braided into rings. His eyes are likewise gold.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Joker. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Zedaar Xephyrbahnor, Male Dragonborn Warrior 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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