Carrie Rothenel, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a blue suit. He is an epitome of beauty. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Flaws: Insomniac. Bonds: Attractive, Nature, Religious, Criminal record. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp.
Percival Bing, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Barrister profession.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He became a Barkeep soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 74 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 900 gp.
Andram Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His hair is silver and very short. His red eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. Freshwater pearl (8 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item.
Sammal Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His fierce white eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's attracted to the PC; and he desires power and/or immortality
Ideals: Gifted. Bonds: Has a crush, Adventurer. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Simple lock.
Sapply Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man is wearing colorful clothing, dressed as a Actor. His auburn hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. Sapply enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Actor, Sapply learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Flaws: Insane, Hedonist, Fearful. Bonds: Job. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 9000 cp. Golden yellow topaz (900 gp). 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
