Everard Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Joser Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His black hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (80 gp).
Fenriz Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is long and unkept. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Half-Plate.
Whurbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has a small bristly mustache and wavy auburn hair. His gray eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Whurbin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: To find somewhere to settle down; and he is content
Ideals: Philantrophist, Optimist, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 190 gp.
Traki Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He is wearing a long, violet cloak. He wears a broad hat to hide his balding. He has gleaming, smiling blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Traki liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and money/treasure
Flaws: Shy, Impulsive. Bonds: Rich, Nature, Job. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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