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Advanced [show]


Dustin Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He keeps his long red hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Impulsive, Shy. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Thackeray, Male Human Barbarian 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Foxilon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Gifted from a young age, Foxilon studied abroad. After coming to the age of reason, Foxilon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist, Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Foxilon Kettlewhistle, Male Halfling Ranger 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Alexandrite (500 gp). Fiery yellow corundum (400 gp). Jet (60 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Pikar Stoutman, Male Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky white painted plate armor. His hair is short and auburn. His brown eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich northern family. He worked as a nervous Shepherd and found it very stressful. He has worked as a Shepherd like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Teinithra, Male Elf Fighter 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 17 (+3)17 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Amethyst (60 gp).


Social Check DCs


Tarak England, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright grey suits and hats. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his father was called into army service. Tarak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Religious, Military, Family. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Tarak England, Male Half-Orc Druid 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 210 gp. 1 Darkwood Buckler.


Social Check DCs

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