Az-Adar Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting grey shirt and pants. He has a very tight haircut. He wears an eyepatch.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.
History: He was born in the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Racist, Addict. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Melee.
Beiro Hanali, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: Born the oldest of a large religious western family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. He's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Religious, In love. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Grisha Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He has golden hair. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Grisha isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 5 years old his parents immigrated from the east. His childhood dream was to be a Shipwright, but he was a colossal failure. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet cloak and cross-gartered tan stockings. He keeps his red hair in a flapper bob. His eyes are a pleasant green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 14 years.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Disease, PTSD. Bonds: Adventurer, Job, Rich. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Sun Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized emerald on his right hand. His lavender fur is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
