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Charles Kimberley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears skinny pants and wears a brown and red robe with the hood down, and his gloved hand is found clutching a halberd. His red hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Charles Kimberley, Male Human Cleric 10
Medium (6'1") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears a yellow cloak and cross-gartered violet stockings. His white hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a criminal king-pin and mafia family Dimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dimble decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of gnolls

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Dimble Garrick, Male Gnome Aristocrat 5
Small (3'8") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Sindri grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Sindri Albaratie, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Grisha Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears yellow painted combat armor at almost all times. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Family. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Grisha Brandon, Male Half-Orc Wizard 5
Medium (5'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Moon Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely tan suit with green socks and a vest with buckled shoes. He wears a colorful flower in his gray fur. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sculptor father left him crippled. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Moon Shore, Male Tabaxi Cleric 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)19 (+4)
Skills Athletics +2, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 14000 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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