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NPC Generator

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Advanced [show]


Oppleby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large white mantle and cape that has been intricately interwoven into his brown robe, and a wedding ring on his left hand. His golden hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Oppleby hails from a village terrorized by goblins. Cursed with a spirit at a very young age, Oppleby has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and a deep hatred of goblins

Flaws: Antagonistic, Secretive, Disease. Bonds: In love, Enemies. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Oppleby Ironhide, Male Gnome Warlock 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp.


Social Check DCs


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his cinnamon fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Gifted. Flaws: Insane, Depressed, Disease. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Trail Shore, Male Tabaxi Fighter 14
Medium (5'10") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 71 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 16 (+3)19 (+4)
Skills Intimidation +9, Survival +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 gp. Lapis lazuli (6 gp). Rock crystal (70 gp). Hematite (6 gp). Alexandrite (1600 gp). Golden pearl (130 gp). Iolite (70 gp). 1 Medium magic item.


Social Check DCs


Dain Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His tied-back hair is white. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Mentor, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Dain Rubyeye, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Ernest Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a white suit. His long white hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. When Ernest reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and to reunite with his absent father

Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Family, Military. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Morris, Male Half-Elf Paladin 2
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, red shirt, and brown tie. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Insomniac, Greedy. Bonds: Adventurer, Religious. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Cooper, Male Human Adept 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. Rose (70 gp).


Social Check DCs

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