Namfoodle Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and is wearing a long, yellow, dusty cloak. His auburn hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Doctor. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Namfoodle hails from a village terrorized by drow. Namfoodle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Enemies, Adventurer. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp.
Frug Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his dagger ready. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His eyes are likewise violet.
Personality: He has always had a great fascination with Gnomish culture. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Silver pearl (120 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Disguise kit.
Halimath Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries warhammers. His head has been shaved. His eyes are gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 85 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Druidic, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled electrum ring (8000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp).
Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and golden with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His eyes are likewise amber.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: He is a Lycanthrope in disguise. He dropped out of school before completing his studies. After a long history of fighting, Beiro and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.
Nelkin Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear green clothing when he does not wear armor. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Artistic, Impeccable. Flaws: Addict. Bonds: Criminal record, Adventurer. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 100 pp. Carved bone or ivory statuette (40 gp). Embroidered and bejeweled glove (1000 gp).
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