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NPC Generator

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Advanced [show]


Wiggens Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Wiggens enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 4 years old his parents immigrated from the east. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Wiggens Munggen, Male Gnome Monk 6
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp. Gold and topaz bottle stopper cork (900 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Minor magic item.


Social Check DCs


Nithther Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He has styled his brass crest well, parting it to the left. He has several tiny opal earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: The child of a Baker, who enjoyed hunting, Nithther was taken on many hunting expeditions. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Shy, Insane. Bonds: Attractive, Rich, Criminal record, Nature. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Nithther Raghthroknaar, Male Dragonborn Fighter 5
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Malachite (11 gp). Onyx (30 gp). Jasper (30 gp).


Social Check DCs


Paymon Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is lengthy and is close to two feet long. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Spy. The war was a terrible time for him, and Paymon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Addict, Depressed. Bonds: Job, Military. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Paymon Merit, Male Tiefling Cleric 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with deerstalker hat. He wears his auburn hair up. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Justice, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Randal Gresham, Male Human Commoner 6
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)17 (+3) 18 (+4)15 (+2)
Skills History +6, Stealth +6
Senses Passive Perception 14
Languages Common, Infernal, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur, when down, is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Left-Handed took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he's attracted to the pc

Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Left-Handed Grass, Male Tabaxi Barbarian 9
Medium (5'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 74 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp. Smoky quartz (20 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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