Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His green crest is drawn into a tight pony tail with a rose scrunchie. He has red eyes and a black hat with a brown feather.
Personality: Overbrimming with self-confidence, Dazzazn isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dazzazn hails from a village terrorized by illithids. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Impeccable. Bonds: Job, Enemies. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: Hematite (5 gp). Red-brown spinel (150 gp). Rock crystal (80 gp).
Torinn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey Stetson hat and grey clothes. He keeps his long silver crest kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. Freshwater pearl (8 gp). 1 Superior lock.
Nicor Pride, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green painted combat armor at almost all times. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Nicor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Nicor hails from a village terrorized by brigands. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nicor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Enemies. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (1500 gp). Violet garnet (1500 gp). Moonstone (40 gp).
Melech Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His purple hair is greasy and uncared for. This white eyed southerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: Melech was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple green robe with brown stripes complete with hood. His wide-brimmed hat is riddled with cuts and holes. He has gleaming, smiling hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Logical. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 5000 sp. Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
