Miles Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with brown pants. His white hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Miles's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Fiery yellow corundum (800 gp). Red spinel (90 gp). Obsidian (10 gp).
Oren Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a black and red handkerchief worn on his right side. He is an epitome of beauty. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Mortician business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oren. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Secretive, Fearful. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 gp.
Alston Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair down. His gray unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast plains. Alston liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Rael Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple red line shooting up and back down. He is portly but not overly obese. He has a long black beard with little hanging trinkets. His ears are large.
Personality: Rael hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 8 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Orc
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 190 pp.
Tim Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Tourmaline (150 gp).
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