Shane Rayden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1200 gp.
Raam Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is kept up in a ponytail inside a broad hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born into a rich family. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: Doesn't want to be a Guard and was forced into it by his family.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Elven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Tiger eye turquoise (15 gp). Fiery yellow corundum (1100 gp). Red spinel (50 gp). Bloodstone (40 gp). Silver pearl (50 gp).
Gomory Dayton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered longbow and tarnished shield as well. His hair is red and curly. His violet eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Attractive, Job, Family. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. Moss agate (14 gp). 1 Masterwork Common Melee.
Ar-Kaius Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has a hunchback. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Ar-Kaius speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Ar-Kaius and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ar-Kaius discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ar-Kaius fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dayereth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has chestnut hair. His ears are large.
Personality: He is mildly Elf supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and elven compassion
Ideals: Extrovert, Logical. Flaws: Ugly, Racist, Insane. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp.
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