Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his kukri ready. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Boddynock enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast desert. A gifted student he started as a Marshal, but he got bored and became a Banker. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 340 pp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Golden circlet with four aquamarines (5000 gp).
Patrin Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light white in addition to tight pants, and is pretty ugly. He wears a wide-brimmed hat to hide his balding. He has red eyes and a white hat with a grey feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the south to a Adventurer, Patrin learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Family, Enemies. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: Just what you see.
Rolen Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan trousers with brown and white striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. This green eyed northerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Rolen was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Rolen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and regain custody of his son
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Zircon (60 gp). Chrysoprase (60 gp). Aquamarine (900 gp).
Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has styled his bronze crest well, parting it to the left. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is content
Ideals: Athletic, Gifted. Flaws: Addict, Mundane. Bonds: Enemies. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Blue sapphire (500 gp).
Kellen Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair, when down, is lengthy. His hazel eyes peer out from beneath his broad brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Kellen grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Brewer for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 125 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 900 gp. Malachite (11 gp). Deep blue spinel (300 gp). Jet (70 gp). Chrysoprase (60 gp). Tourmaline (70 gp). Chalcedony (60 gp). Violet garnet (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
