Gerbo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" western man, he wears a simple green robe with black stripes complete with hood. His white hair is smooth and relatively long. His thin eyebrows rest above his beady green eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Brewer business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Brewer like his mother before him.
Motivation: To be a Knight again; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Emotional, Fearful. Bonds: Job. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 15
Hit Points 80 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Gnome, Ignan
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1600 gp. Black opal (1200 gp). Lapis lazuli (12 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Golden pearl (90 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item.
Whurbin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His hair is red and curly. He wears large thick round spectacles.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and someone believes him a fraud
Flaws: Hedonist. Bonds: Attractive, Enemies, Military. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Chrysoberyl (130 gp). Onyx (20 gp). Smoky quartz (20 gp). Zircon (20 gp).
Nelkin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple black robe with violet stripes complete with hood. He wears his chestnut hair up in a very large beehive style do. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hasn't been sleeping well lately.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Flaws: Ugly, Secretive, Insomniac. Bonds: Family. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 200 gp.
Beast Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. He sports a flattop fur cut. His eyes are copper and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Beast's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Impeccable, Fighting, Gifted. Bonds: Family. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 24000 sp.
Gunter Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black costume with the symbols of magic on his torso. His long blonde hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Half-Elven culture. He is able to fit into much smaller and tighter spaces than normal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and a strong sense of loyalty to half-elven people
Ideals: Gifted. Flaws: Racist. Bonds: Slave, Criminal record. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 50 pp.
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