Broce Murnig, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Disease, Mundane. Bonds: Family, Job. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 13)
Armor Class 13
Hit Points 124 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
Possessions: 400 pp. Gold music box (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.
Ulfgar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His white hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his amber eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small plains village. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Persistence. Flaws: Impulsive, Insane. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Average lock.
Theobald Copeland, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has done his best to style his red hair to look like a famous performer. He has a dull look in his hazel eyes.
Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theobald's homeland. Theobald decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and wants to raise his children well
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Rich, Immigrant, Family. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Silk rope.
Aramil Horineth, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: A deep hatred of gnolls.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red shirt with thin brown vertical stripes and black pants. His moppish black hair is in a traditional bowl cut. His eyes are gray and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has achieved small success as a Servant.
Motivation: To be a Cook again; and he's attracted to the pc
Bonds: Criminal record, Adventurer, Poor, Job, Has a crush. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp. Onyx (70 gp). Sardonyx (70 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!