Dagger Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his yellow fur up. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp. Tourmaline (70 gp). Malachite (6 gp).
Nirgel Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an entirely red suit with pastel socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. He wears his white hair down. He has a tattooed face.
Personality: Nirgel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Flaws: Hedonist. Bonds: Slave, Nature, Rich. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). An abacus with copper, silver and gold markers (170 gp).
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with green slacks. His red hair is lengthy. He has a dull look in his hazel eyes.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Alvyn was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alvyn took refuge in the old dungeon and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Flaws: Hedonist, Impulsive, Antagonistic. Bonds: Family, Nature. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Disguise kit.
Gomory Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has worked as a Gardener like his father before him.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Job. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (50 gp). Alexandrite (900 gp). Chalcedony (40 gp).
Bulzo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. After a long history of fighting, Bulzo and his spouse have recently divorced.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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