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NPC Generator

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Advanced [show]


Trag Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his brown hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Trag's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the east. He has had some formal writing training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Impeccable, Artistic. Bonds: Attractive, Criminal record, Poor, In love. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Trag Skelton, Male Half-Orc Ranger 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp.


Social Check DCs


Zook Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His white hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Zook is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Zook grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Job. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Zook Leffery, Male Gnome Adept 14
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 75 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 6000 gp. Sardonyx (60 gp). Moss agate (10 gp). Chrysoprase (60 gp). Peridot (60 gp). Black pearl (500 gp). Tourmaline (150 gp). Alexandrite (500 gp). Blue quartz (10 gp). Sardonyx (60 gp). Sard (60 gp). Azurite (10 gp). Violet garnet (500 gp). 1 Medium magic item.


Social Check DCs


Carrie Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His long brown hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Joker. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Carrie Koehlanna, Male Elf Aristocrat 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Bookbinder. His white fur, when down, is lengthy. His eyes are a pleasant amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Bookbinder and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Opinionated. Flaws: Secretive. Bonds: Job, Poor. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spring Moon, Male Tabaxi Paladin 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Light steel shield.


Social Check DCs


Alston Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Criminal record. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Alston Folkor, Male Gnome Adept 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs

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