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Advanced [show]


Foxilon Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. With a patchy white beard and wild white hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Bonds: Job, Adventurer, Mentor, Religious. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Foxilon Thistletop, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered scythe and tarnished morningstar as well. His black hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a pastel hat with a violet feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a brothel owner, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Cockaby's homeland. Cockaby decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Cockaby Sympony, Male Gnome Aristocrat 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 30 gp. Peridot (80 gp).


Social Check DCs


Duergath Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large black mantle and cape that has been intricately interwoven into his blue robe. His red hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is content; and to end his boredom

Ideals: Impeccable. Flaws: PTSD, Mundane. Bonds: Criminal record, Enemies. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Duergath Helcral, Male Dwarf Monk 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Banker uniform. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Banker, Halimath learned a great deal about his father's area of expertise. He worked as a nervous Banker and found it very stressful. He struck the Banker job and began his own company from there.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Disciplined, Logical. Flaws: Insomniac. Bonds: Job. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Halimath Caphaxath, Male Elf Druid 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Silver pearl (40 gp). Freshwater pearl (9 gp). Eye agate (9 gp).


Social Check DCs


Ar-Karo Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Mayor like his father before him.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Addict. Bonds: Job, Mentor, Immigrant. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Ar-Karo Anderton, Male Half-Orc Warlock 10
Medium (5'9") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Performance +6, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Freshwater pearl (11 gp). Black pearl (400 gp). White opal (400 gp). Brown-green garnet (160 gp).


Social Check DCs

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