Azaki Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his brother; and revenge
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Religious, Enemies, Family. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Jeweled electrum ring (4000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (500 gp). Old masterpiece painting (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has styled his brown hair well, parting it to the right. His brown eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Professionalism, Entrepeneur. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 19 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Deep blue spinel (400 gp). Freshwater pearl (12 gp). Star rose quartz (20 gp). Rhodochrosite (12 gp). Rhodochrosite (12 gp). Iolite (20 gp). Red garnet (80 gp). Aquamarine (400 gp). Chrysoprase (20 gp). Eye agate (12 gp). 1 Medium magic item.
Nordak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a grey scarf. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Rich, Religious. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
Norkruuth Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His scarlet crest is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Ruler, but he was a colossal failure. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: To be a Ruler again.
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Farmer
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cockaby Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear ponchos typically of a light pastel in addition to tight pants. His white hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Mercenary, Cockaby learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: He would like to get married and retire; and wants to raise his children well
Bonds: Job, Adventurer, Immigrant, Family, Has a crush. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. Malachite (12 gp). Red garnet (70 gp). Coral (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!