Darrak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. He has moderate length brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Darrak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Darrak studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He got away from his former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love; and he would like to get married and retire
Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Poor, In love. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Thieves’ tools.
Hupe Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin violet vertical stripes and brown pants. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.
Personality: Eccentric and domineering, Hupe will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Unemployed, Hupe learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Unemployed like his father before him.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Extrovert, Optimist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven, Orc, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Finely wrought small gold bracelet (90 gp). Silver chalice with lapis lazuli gems (120 gp). Large well-done wool tapestry (200 gp).
Three Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Bricklayer, Three learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Family, Job. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 93 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Raymond Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. With bright silver hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Poor, In love, Nature. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Horhog Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He is portly but not overly obese. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Horhog was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Logical, Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 74 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 10000 sp. Jade (70 gp). Chrysoprase (70 gp). Red-brown spinel (70 gp). Chalcedony (70 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Azurite (6 gp). Chrysoprase (70 gp). Rose (70 gp). Bloodstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
