Travok Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He has styled his auburn hair well, parting it to the left. His hazel eyes peer out from beneath his broad black hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 6 years old his parents immigrated from the south. He worked as a nervous Marshal and found it very stressful. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 71 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Arannis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears pastel cloth garments or leather armor, and is pretty ugly. His silver hair and beard is wavy and long. His fierce amber eyes like to dwell on things.
Personality: He has always had a great fascination with Elven culture. He enjoys reading and quiet.
History: He got into the Hunter business at a young age. His mother was a soldier and died while he was still young. Arannis was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to be a locksmith again
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Faran Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. He has a brown handlebar mustache and slicked back brown hair. His gray eyes are slightly larger than normal.
Personality: Faran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Faran hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often; and a deep hatred of dire rats
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 13 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Shifting Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Fletcher does. He has a penchant for wearing a ring with an oversized ruby on his right hand. He keeps his long lavender fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Shifting hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He comes from a rich southern family. He worked as a nervous Fletcher and found it very stressful. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Bonds: Job, Rich, Family, Adventurer. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 2100 gp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (400 gp).
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin green vertical stripes and grey pants. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. His gray eyes peer out from beneath his small yellow hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer mother left him crippled. He became a Apothecary soon after.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 800 sp.
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