Peren Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Peren hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Athletic, Impeccable. Bonds: Adventurer, Enemies. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.
Mamnen Revile, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Job, Poor, Family, Adventurer. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Simon Weld, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his blonde hair. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Adventurer like his mother before him.
Motivation: To be a Farmer again; and he is unsatisfied with his job
Flaws: Shy. Bonds: Poor, Attractive, Job, Nature. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Sun Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green shirt with thin brown vertical stripes and green pants. He has a moderate pudge and is not very fit. His red fur is braided into rings. He is very pretty but has cold, dead eyes.
Personality: Sun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Sun took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north; and tabaxi compassion
Ideals: Artistic, Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 19)
Armor Class 13
Hit Points 105 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +9 / 5d8+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Deep blue spinel (1300 gp). Malachite (8 gp). Golden yellow topaz (1300 gp). Malachite (8 gp). Rhodochrosite (8 gp). Obsidian (8 gp). Rose (40 gp). Golden pearl (50 gp). Deep green spinel (50 gp). Coral (50 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Obsidian (8 gp). Banded agate (8 gp). Emerald (700 gp). Freshwater pearl (8 gp). Chrysoprase (40 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Tiger eye turquoise (8 gp). Clear bright green emerald (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zook Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He wears a tight fitting green shirt and pants, and his gloved hand is found clutching a crossbow. His chestnut hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Extrovert. Flaws: Addict, Mundane, Fearful. Bonds: Guardian. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
