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NPC Generator

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Advanced [show]


Bucklal Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and very short. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He became a Bounty Hunter soon after.

Motivation: To share knowledge with the world; and expand his business

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Bucklal Nimblefingers, Male Halfling Adept 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 10 (+0)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 340 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in white turtlenecks beneath a pastel coat with red slacks. His gray fur is matted, messy, and big. His eyes are likewise yellow.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Greedy. Bonds: Adventurer, Rich. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Three In the Wind, Male Tabaxi Fighter 17
Medium (6'0") Tabaxi, Neutral Evil (CR 17)
Armor Class 11
Hit Points 163 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +7

Possessions: 12000 gp. Eye agate (5 gp). Fiery yellow corundum (800 gp). Jade (150 gp). Black pearl (600 gp). Black pearl (600 gp). Deep green spinel (150 gp). Freshwater pearl (5 gp). Golden yellow topaz (600 gp). Onyx (30 gp). Onyx (30 gp). Rose (30 gp). Tourmaline (150 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Aquamarine (600 gp). Tiger eye turquoise (5 gp). Alexandrite (600 gp). Bloodstone (30 gp). Tiger eye turquoise (5 gp). Citrine (30 gp). Malachite (5 gp). Emerald (800 gp). Smoky quartz (30 gp). Rock crystal (30 gp). Black pearl (600 gp). Canary diamond (2000 gp). Smoky quartz (30 gp). Carnelian (30 gp). Violet garnet (600 gp). Rhodochrosite (5 gp). 1 Medium magic item.


Social Check DCs


Faran Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He keeps his red hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Faran Underbough, Male Halfling Monk 13
Small (3'4") Halfling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 96 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2400 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kelter took refuge in the ruined castle and found the beat up sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Poor, Nature. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Kelter Hogcollar, Male Halfling Paladin 12
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 106 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +4, Performance +8
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 4000 gp. Bloodstone (70 gp). Pink pearl (90 gp). Obsidian (13 gp). Malachite (13 gp). Golden pearl (90 gp).


Social Check DCs


Immeral Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his long blonde hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: Immeral was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Has a crush. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Immeral Iranapha, Male Elf Warlock 4
Medium (4'9") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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