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Advanced [show]


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue trousers with grey and green striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He sports a flattop hair cut. He wears a mask on his face.

Personality: Oren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a daughter. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, In love. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Oren Warmwater, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (16 gp). Violet garnet (200 gp). Brown-green garnet (120 gp).


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy grey suit. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Attractive, Mentor, Has a crush. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Don Staurheim, Male Human Rogue 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zepar Peace, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was born in a small island village. A few years later when the east was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Nature, Immigrant. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Zepar Peace, Male Tiefling Paladin 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 10 (+0)15 (+2)
Skills Arcana +6, Athletics +3
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork manacles.


Social Check DCs


Barendd Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Joker, Gifted. Bonds: Nature, Poor. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Barendd Brazzik, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 84 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)17 (+3) 16 (+3)8 (-1)
Skills Athletics +7, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Gnoll, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 2000 gp. Fiery yellow corundum (1400 gp). Moss agate (11 gp). Moonstone (80 gp). Blue quartz (11 gp). Lapis lazuli (11 gp). Coral (130 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a white and yellow robe with the hood down. His white fur is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and revenge

Ideals: Athletic, Opinionated, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Nimble In Woods, Male Tabaxi Rogue 8
Medium (5'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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