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Advanced [show]


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is long and unkept. He has several tiny emerald earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Nature. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Barbarian 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 117 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)18 (+4) 10 (+0)14 (+2)
Skills Performance +7, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Sylvan, Orc, Auran
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Medium magic item.


Social Check DCs


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple grey robe with white stripes complete with hood. His red hair is matted, messy, and big. He has several tiny opal earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: Manfred hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Manfred Hayes, Male Human Adept 2
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 pp.


Social Check DCs


Skamos Flair, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and very short. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Skamos Flair, Male Tiefling Wizard 11
Medium (5'9") Tiefling, Chaotic Good (CR 11)
Armor Class 9
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1300 gp. Deep blue spinel (500 gp). Jet (130 gp). Rhodochrosite (8 gp). Jet (130 gp). Moss agate (8 gp). Black pearl (500 gp). Chrysoprase (40 gp). Malachite (8 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His auburn hair is smooth and relatively long. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Olunt Loderr, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp.


Social Check DCs


Azdûsh Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has silver hair. His fierce green eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Azdûsh was born with his mother's beautiful face. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Entrepeneur, Logical. Bonds: Nature, Rich, Attractive. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Azdûsh Dumph, Male Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 17 (+3)16 (+3)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. Amethyst (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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