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Advanced [show]


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and brown robe with the hood down. He is muscular with a powerful set of arms. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. Orsik was born on a far southern plains where he grew up under the tutelage of his mother, an expert Performer. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Philantrophist. Bonds: Religious, Rich, Immigrant, Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Dankil, Male Dwarf Wizard 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 300 pp. Golden pearl (120 gp). Chrysoberyl (120 gp). Obsidian (12 gp). Sardonyx (30 gp). Hematite (12 gp). Carnelian (30 gp). Golden yellow topaz (700 gp). Brown-green garnet (120 gp). Eye agate (12 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy black pantaloons and a tan scarf. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Rolf Blyth, Male Human Aristocrat 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, marred by chocolates. He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Raymond Bentley, Male Human Warlock 9
Medium (5'8") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Anselm Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Military. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Anselm Siannodel, Male Half-Elf Druid 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 2000 sp. Onyx (30 gp). Moss agate (5 gp).


Social Check DCs


Vlorn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. He wears his red hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and marry his sister to traveling adventurers

Flaws: Shy, Addict, Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Vlorn Tealeaf, Male Halfling Rogue 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 700 gp.


Social Check DCs

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