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NPC Generator

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Advanced [show]


Fivin Fasharash, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Engraver. His hair is short and red. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Fivin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Fivin was born on a far eastern plains where he grew up under the tutelage of his father, an expert Engraver. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Military, Immigrant. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Fivin Fasharash, Male Elf Expert 13
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 61 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 2000 gp. Black opal (700 gp). Tiger eye turquoise (16 gp). Aquamarine (700 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in a clean brown cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Orryn was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Orryn Timbers, Male Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, white, dusty cloak. He has moderate length brown fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Trail studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Nature, Religious. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Trail On the Water, Male Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Ghesh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the west. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Adventurer. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Ghesh Xephyrbahnor, Male Dragonborn Commoner 12
Medium (6'8") Dragonborn, Lawful Evil (CR 12)
Armor Class 10
Hit Points 58 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Nature +4, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp. A roughly beaten golden orb (80 gp). An abacus with copper, silver and gold markers (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Shane Camden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's attracted to the pc

Flaws: Addict. Bonds: Has a crush, Mentor, Adventurer, Debt. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Camden, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp.


Social Check DCs

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