Nalral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with violet pants. His silver hair is cut short. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Bather. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Nalral lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter.
Ideals: Optimist, Gifted. Bonds: Job, Family. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 350 gp. 1 Silk rope.
Mormo Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green clothing when he does not wear armor. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mormo was born on a far western plains where he grew up under the tutelage of his father, an expert Servant. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he is content
Ideals: Passionate, Entrepeneur. Flaws: Insane, Mundane. Bonds: Immigrant, Family. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 84 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 400 pp. Deep green spinel (140 gp). Deep blue spinel (1000 gp). Coral (140 gp). Brown-green garnet (140 gp). Eye agate (6 gp). Citrine (50 gp). Chrysoberyl (140 gp). Moss agate (6 gp). Carnelian (50 gp). Rhodochrosite (6 gp).
Tarhun Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple white robe with blue stripes complete with hood. His copper crest is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: Sold as a small child to a wizard, Tarhun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Tarhun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tarhun's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp.
Delg Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan shirt with thin blue vertical stripes and yellow pants, and a wedding ring on his right hand. He keeps his long chestnut hair kept up in a rat tail. His green eyes dart from person to person.
Personality: Delg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Delg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has money and likes to spend it.
Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: In love, Rich. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (180 gp).
Krimp Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly morningstars and nunchakus. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He became a Stableman soon after.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Poor. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. Freshwater pearl (6 gp).
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