Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his green crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Dragonborn culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to get a good night's sleep
Flaws: Ugly, Insomniac, Racist, Mundane. Bonds: Rich. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Good lock. 1 Average lock.
Calcitro Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Flaws: Disease, Fearful. Bonds: Rich, Mentor, Adventurer. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. 1 Chain shirt.
Zook Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat, and carries scythes. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.
History: When he was but 6 years old his parents immigrated from the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. 1 Masterwork Musical instrument.
Fargrim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a moderate pudge and is not very fit. His chestnut hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Recently he has begun working with bootleggers and crooks.
Motivation: To prove his worth to the world; and a strong sense of loyalty to dwarven people
Flaws: Racist, Ugly, Impulsive. Bonds: Slave, Criminal record. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 97 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 20 (+5) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 5000 sp. Golden pearl (140 gp). Violet garnet (300 gp). Star ruby (700 gp). Sard (40 gp). Moonstone (40 gp).
Shifting In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his brown fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast forest. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Philantrophist, Professionalism. Bonds: Nature, Adventurer, Family. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 110 pp. Gold and topaz bottle stopper cork (1200 gp). Jeweled anklet (1000 gp). Cloth of gold vestments (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
