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Advanced [show]


Olunt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Olunt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Fletcher, Olunt learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Olunt Strakeln, Male Dwarf Sorcerer 8
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp. Sapphire pendant on gold chain (1600 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.


Social Check DCs


Bertram Carlyle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of his god around his neck, and a longbow on his belt, he is not a threatening figure. His long red hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He got into the Performer business at a young age. A gifted student he started as a Fletcher, but he got bored and became a Performer. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Bertram Carlyle, Male Human Commoner 6
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Purson Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. He has no hair. His fierce red eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Religious. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Purson Ideal, Male Tiefling Commoner 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 12 (+1)19 (+4)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 5000 sp. Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Nicor Luck, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and muscular, this southern man is well dressed, constantly wearing a tan suit, green shirt, and black tie. His hair is black, silky, and of moderate length. His red unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: He was born in a small desert village. A few years later when the north was not economically sound they moved to his current location. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Nicor Luck, Male Tiefling Monk 4
Medium (6'7") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Blyth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light green in addition to tight pants. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Barkeep, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is content; and to end his boredom

Flaws: Depressed, Mundane. Bonds: Religious, Mentor, Job. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Norman Blyth, Male Human Cleric 2
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1 Half-Plate.


Social Check DCs

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