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NPC Generator

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Advanced [show]


Broce Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His eyes are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Slave, Religious, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Broce Timbers, Male Gnome Bard 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 250 gp. 1 Half-Plate.


Social Check DCs


Norman Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the left. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Ideals: Athletic, Philantrophist. Flaws: Disease, Depressed. Bonds: Enemies. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Norman Ainsworth, Male Human Wizard 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his green crest well, parting it to the left. His eyes are red.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: He got into the Barber business at a young age. Donaar was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Barber. He has worked as a Barber like his father before him.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Professionalism. Bonds: Attractive, Religious, Job, Immigrant. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Paladin 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp. 1 Chain shirt. 1 Half-Plate. 1 Buckler.


Social Check DCs


Skoth Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, yellow cloak. His blonde hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of western immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and a rival would like him out of the picture

Flaws: Disease. Bonds: Family, Immigrant, Criminal record. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Skoth Huxley, Male Half-Orc Druid 5
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 18 (+4)8 (-1)
Skills Acrobatics +4, Animal Handling +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 100 gp. Brown-green garnet (160 gp).


Social Check DCs


Erevan Berevan, Male Elf [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He keeps his red hair in a pixie cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. A true patriot, Erevan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Doctor soon after.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Military. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Erevan Berevan, Male Elf Commoner 6
Medium (4'9") Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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