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Advanced [show]


Azaki Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and he perpetually has his glaive ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Joker. Bonds: Rich, Adventurer, Attractive. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Azaki Siannodel, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Miller. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Persistence, Professionalism. Bonds: Job, Nature. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Aramil Horineth, Male Elf Fighter 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 66 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear pastel tank tops with blue pants. He has no fur. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Stylist

Voice: American accent

Attributes [hide]

Windy In the Storm, Male Tabaxi Monk 12
Medium (6'7") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Intimidation +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +5

Possessions: White opal (1400 gp). Red-brown spinel (140 gp). Citrine (50 gp). Black pearl (900 gp). Pink pearl (140 gp). Rhodochrosite (5 gp). Moss agate (5 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is lengthy. His brown eyes peer out from beneath his wide-brimmed yellow hat.

Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Oblar lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Athletic. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Oblar Strongbones, Male Halfling Warlock 5
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 500 gp.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a blue tunic with pastel highlights, and long grey pants that bunch up around his shoes, marred by beers. His white hair is still thick. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised by priests from a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Gresham, Male Human Wizard 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 60 pp.


Social Check DCs

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