Merihim Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is blue and very short. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Merihim hails from a village terrorized by giants. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Enemies, Immigrant. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 40 pp.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey shirt with thin black vertical stripes and blue pants. His long black hair reaches down to his waist. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Ozyman was born in the east. At a young age he loved to build and create. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ozyman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud.
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Slave, Enemies. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Oren Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. His auburn hair is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.
History: The child of a Crown-heir, who enjoyed hunting, Oren was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Nature, Job. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (200 gp).
Bulzo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and to get a good night's sleep
Ideals: Entrepeneur, Logical. Flaws: Ugly, Insomniac, Insane. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Clare, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is silver and curly. His eyes are hazel and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins
Ideals: Philantrophist, Artistic. Bonds: Poor, Slave, Enemies. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!