Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports blue clothing, slightly heavier than average wear. His moppish golden hair is in a traditional bowl cut. He has brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Anverth was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Fighting, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Nature. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 86 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Tourmaline (60 gp). Azurite (5 gp). Carnelian (60 gp). Moss agate (5 gp). Black pearl (900 gp). Golden yellow topaz (900 gp). Onyx (60 gp). Rhodochrosite (5 gp). Rhodochrosite (5 gp). Jade (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.
Heian Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in blue turtlenecks beneath a tan coat with brown slacks. His brown hair, when down, is lengthy. His brown eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Flaws: Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +5
Possessions: 1000 pp. Hematite (16 gp). Smoky quartz (80 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Jeweler does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: To end his boredom; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Insomniac, Mundane. Bonds: Job, Attractive. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 pp. 1 Half-Plate.
Nykkan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown armored body suit, with a simple blue line shooting up and back down. His copper crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Fletcher, Nykkan learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has worked as a Fletcher like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to be a healer again
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 31 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1300 gp. Aquamarine (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a blue suit. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.
Personality: He has always had a great fascination with Dwarven culture. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Dwarven conditions. By chance he met his sister recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Racist. Bonds: Military, Family, Enemies. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 69 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Star ruby (1100 gp). Aquamarine (500 gp). Onyx (40 gp). Bloodstone (40 gp). Bloodstone (40 gp).
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