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Advanced [show]


Fulbar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of magic on his torso. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady gray eyes.

Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Fulbar and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Fulbar Elderberry, Male Halfling Fighter 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Red spinel (70 gp). Moonstone (30 gp). Coral (70 gp).


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely white suit with red socks and a vest with buckled shoes. His silver hair is long and unkept. His amber eyes peer out from beneath his Stetson white hat.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Enemies. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Henry Staurheim, Male Human Monk 11
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 96 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)19 (+4) 15 (+2)12 (+1)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven, Aquan
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +5

Possessions: 190 pp. Jeweled electrum ring (6000 gp). A delicate brass dragon egg (70 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He very much looks the part of a Layabout. His red fur is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted from career to career and currently works as a Layabout.

Motivation: Wants to open a new tavern; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Elegant Fang, Male Tabaxi Warrior 3
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Skoth Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright tan suits and hats. His long golden hair is drawn into a two foot long braid. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: Born to a pair of adventurers, Skoth grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Skoth Graham, Male Half-Orc Paladin 3
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 sp.


Social Check DCs


Thradal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has brown eyes and a green hat with a brown feather.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Thradal was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Bonds: Religious, Attractive, Immigrant. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Thradal Brazzik, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 gp.


Social Check DCs

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