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Advanced [show]


Glim Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dark leathers with embroidery, marred by chocolates. His silver hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Professionalism, Athletic. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Glim Nopenstallen, Male Gnome Rogue 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Tree Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He wears his orange fur down. His hazel unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Deep Scion in disguise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. During his travels, Tree and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tree discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tree fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Disease, Ugly. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Tree Of Wine, Male Tabaxi Expert 4
Medium (6'3") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 41000 sp. Rock crystal (50 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Mormo Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of luck around his neck, and a glaive on his belt. He keeps his white hair in a flapper bob. His eyes are likewise red.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Mormo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mormo's father didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor. Occupation: Baker

Voice: Whispers

Attributes [hide]

Mormo Grief, Male Tiefling Rogue 11
Medium (5'10") Tiefling, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Performance +6, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 320 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Gerard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears blue trousers with violet and green striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. He has moderate length silver hair. He has violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Fearful. Bonds: Slave, Criminal record, Rich, Job. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Gerard Thackeray, Male Human Aristocrat 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Star rose quartz (50 gp).


Social Check DCs


Arannis Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He has no hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Fearful. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arannis Iranapha, Male Half-Elf Barbarian 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. 4 Acid flasks. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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