Oren High-hill, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is well dressed, constantly wearing a black suit, yellow shirt, and green tie. His hair is cut close to his head. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Criminal record. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp.
Einkil Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He sports a long chestnut beard, and similarly colored long hair. His amber eyes peer out from beneath his feathered white hat.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south to a Junk Dealer, Einkil learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and wants to raise his children well
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 30 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 20 (+5) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Mantus Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large tan mantle and cape that has been intricately interwoven into his violet robe. He wears a colorful flower in his chestnut hair. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: Born in the south to a Farmer, Mantus learned a great deal about his mother's area of expertise. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. Banded agate (12 gp). Red spinel (100 gp). Obsidian (12 gp). Malachite (12 gp).
Zedaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a white costume with the symbols of his god on his torso. His bronze crest has been sun bleached extensively. His eyes are a pleasant gold.
Personality: Eccentric and domineering, Zedaar will drive conversation. A true patriot, Zedaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Extrovert. Flaws: Ugly, Mundane, Antagonistic. Bonds: Military. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 pp. Blue star sapphire (1200 gp).
Berrian Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Cartwright, Berrian learned a great deal about his mother's area of expertise. He worked as a nervous Cartwright and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
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